In
their promotional material
some camera makers describe the way they approach the design of a new
camera model. This starts with drawings which when approved are used to make a
mockup by 3D printing.
If they really do use that approach I think they are
going about it the wrong way.
When I make a camera mockup, (to date there are 13 of
these) I start with a basic shape
concept (for instance flat top or hump top) and an envelope of width and height
with an idea of body depth, monitor
size, EVF eyepiece size, lens size and approximate handle configuration. I then
craft the shape in wood, using my hands and fingers to arrive at the detailed
shape. Once the shape meets my ergonomic objectives I start adding control
modules. These are located where my fingers want to find them.
If the shape which I have created does not allow my
fingers to move where they wish, I change the shape until it does. If some part
is too large I trim it down. If some part is too small I bulk it up with
polyester bog. Sometimes I chuck the whole thing and start over.
This is an interactive process with feedback between
fingers, hands and shape at every step of the way. There is no ‘drawing board’.
Every mockup is a little adventure, every one a bit
different, every one a learning experience.
Mistakes are all part of the
process of discovery.
You can see that my mockups have evolved their own
characteristic shape. This was reached through a process of ‘form follows function’ and ‘function follows fingers’. They do not correspond to any preconceived
‘style’.
Obviously if this were a process leading to a
production camera there would have to be a point at which the engineers ask
specific questions like ‘will the
battery fit in there ?’ and so forth. But such questions are part of every
design process using any methodology.
Right
side of camera, right hand
In this post I will highlight some major issues which
illustrate the vital role of applied functional anatomy in the overall design
process. Further topics and details of design implementation will be covered in
subsequent posts.
Handle
shape and tilt
I have spent considerable time and effort over the
last five years investigating camera handles. I have used actual cameras and
made many mockups of full cameras and handles. I have found that all cameras
from about Sony RX100 size and up can benefit from a well designed anatomical
handle.
A good handle makes the camera easier to hold securely
and also creates opportunities for the efficient location of controls.
I have found that the ‘mini handle’ is optimum for a
pocketable camera.
For the next size up, the ‘all day camera’ an inverted
L shape is optimal.
Going up a size to the ‘Universal camera’ the
‘Inverted L shape, canted back 10 degrees’ is optimal.
In each case I arrived at the handle which I believe
to be optimal by shaping mockups to fit the hand, not by adjusting the hand to
fit the camera. Confirmation that I am on, or not on the right path, has been
achieved by using actual cameras with many different types of handle and some
without a handle.
I experimented with projecting handles, large, small,
thick and thin.
I investigated options for parallel handles.
The inverted L shape evolved when I stopped thinking
in terms of preconceived ideas and just allowed my hands and fingers to tell
the shaping process where it needed to go.
You can read more detail about this in Part 8 of this
series.
Top
of handle controls, Capture Phase
The inverted L shape handle opens up space on top of
the handle for a new approach to UIMs (user interface modules or controls) for
Capture Phase adjustments. With careful design and a good understanding of the
range of movements which the right index finger can easily make, I place four
UIMs on top of the handle. These are the shutter button, front dial and two
buttons.
I call this the ‘Quad control set’.
With just these four UIMs and by moving only the right
index finger, without moving any other finger of either hand it is possible to
efficiently drive the camera in Capture Phase. The shutter button as usual,
controls AF and AE then capture, the front dial controls aperture or shutter
speed (Mode dependent) and the buttons (press button, turn dial) can be
configured to control exposure compensation and ISO (or something else if
required).
The Samsung NX1 has a top-of-handle layout similar to
my ‘quad control set’ but unfortunately they fixed the function of the two
buttons which was an ergonomic error. The function of those and most other buttons
on a camera should be user assignable.
Thumb
support
The thumb has both holding and operating duties in
Capture Phase. The arrangements described below allow it to efficiently carry
out both simultaneously.
The handle in front needs to be balanced by a thumb
support at the rear. Without a thumb support the camera is forever wanting to
fall out of the right hand. With a good handle and thumb support the mass of
the camera can be comfortably supported with little muscle effort.
I have experimented with several types of thumb
support and concluded that the type which allows the thumb to lie diagonally
across the back of the camera allows the hand to adopt the ‘half closed
relaxed’ posture which provides the strongest hold with least muscle effort.
Thumb
controls, Capture Phase
The thumb can swing left and right from the basic hold
position by movement at the carpo-metacarpal joint. Provided this movement is
not excessive, thumb opposition and therefore a firm grip on the camera can be
maintained.
Using this understanding of functional anatomy I
evolved an arrangement of UIMs with the rear dial embedded in the thumb support
to the right of the thumb in basic hold position and a JOG lever to the left,
both positioned so the thumb will not have to flex to reach and operate the
UIM.
The rear dial is mode dependent. It can be tasked to
change aperture or shutter speed or exposure compensation or other function as
desired.
The JOG lever moves left/right, up/down and can be
pushed in, towards the body of the camera.
In Capture Phase it is the most direct way to provide fast control of AF
area position. In other Phases of use it
can be used for scrolling through menus or moving around a display screen.
On Mockup #13 the JOG lever is located in a very
specific position which is where my thumb wants to find it. This requires
clipping the top right corner of the monitor assembly. I am assuming this is
technically feasible. On my Panasonic GX8 a 4:3 still image preview occupies
only 53% of the horizontal dimension of the monitor assembly.
With this arrangement the controls directly available
to the thumb are required for Capture Phase adjustments which can be made
without disrupting grip with the thumb.
Left
hand
The left hand has both supporting and controlling
duties which must be carried out simultaneously and continuously particularly
in Capture Phase.
UIMs on the lens or lens barrel can be used for
Capture Phase or Prepare Phase adjustments.
In Capture Phase the UIMs must be easily located and
operated by the fingers of the left hand by feel, in landscape or portrait camera
orientation and ‘left-hand-under-lens’ or ‘left-hand-over-lens’ holding
position.
Prominent circumferential rings with easily located
lands or ridges which extend around the whole circumference are best for this.
For Prepare Phase actions other types of UIM on the
lens such as buttons, levers, sliders and switches are acceptable. These are
usually located on the left side (as viewed by the user) of the lens or lens
barrel. This is generally acceptable when the camera can be dropped down from
the eye so the UIMs are visible.
The main problem in Capture Phase with these types of
UIM on a lens/lens barrel is that they are difficult to locate by feel and
often require substantial disruption to the holding/supporting function of the
left hand in the process.
Worse, those UIMs are usually located on the left side
of the lens barrel in landscape orientation. When the camera is turned to
portrait orientation they disappear beneath the lens/barrel, never to be
located by feel or sight.





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